  class Innate_Skill_Enemy_EvilPrayer < Innate_Skill
    def initialize(actor)
      super(actor)
      @name = '邪恶祈祷'
      @type = 1
      @description = '为克拉肯蓄力'
    end
    def use
      super
      make_actions
    end
    def make_actions
      make_target
      @selected_target.innate_skills[1].help_value += 1
      action = Action_Bit.new(@actor, 1).set_detail(48).set_block
      action_flow.add_action(action)
      action = Action_Bit.new(@selected_target, 1).set_detail(49).set_block
      action_flow.add_action(action)
      action = Action_Bit.new(@selected_target, 4).set_detail("力量充能 " + @selected_target.innate_skills[1].help_value.to_s)
      action_flow.add_action(action)
    end
    def make_target
      for item in $game_troop.enemies
        if item.id == 19
          @selected_target = item
          return
        end
      end
    end
  end
